New screens and art for Rayman Origins

June 2, 2011

Video Games


One of Ubisofts most beloved mascot; Rayman will be going back to its roots in Rayman Origins this holiday season.

Origins is  a 4 player Co-op 2D sidescroller.

Rebirth of a Platforming Legend: It’s been 15 years since the first launch of Rayman.  Rayman Origins brings back many of the classic characters, revived in their original 2D form, as well as a whole new world of characters and environments.  Discover the roots of Rayman by collecting pieces of the Glade’s history, and assemble them to reveal the truth behind Rayman’s origins.

4-Player, Jump-In/Jump-Out, Co-op Gameplay: Play as Rayman in the solo campaign or have up to three friends jump in at any time to play as Globox or as one of the two Teensies.  Players can leave at any time without affecting the others’ progression.

Unique Approach to 2D Art: A rich world with over 100 characters and 12 unique environments created by some of the VG’s most reputed artists and animators.  This creative approach to 2D design will recapture the hearts of platformer fans and introduce a new generation to one of the industry’s best-loved characters in his original 2D form.

A Vast Playground: Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles.  Unlock new abilities progressively and return to previous levels to discover new paths and secrets.

Variety of Gameplay: Rayman Origins is a platformer at its core, but it has elements of many game genres.  Rayman, Globox and the Teensies gain unique abilities as they progress through the adventure, including swimming, diving and the sensational “HairlyCopter.”  The game also features many elements of action, adventure and beat-’em-up gameplay.

Epic Boss Fights: A giant pink monster with hundreds of eyes… A possessed, mountainous golem…  An evil daisy-cum-carnivorous plant…  Rayman Origins will put players to the test with these and many more challenging boss battles!

A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open-source game engine—the UBIart Framework—designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high-quality graphics and gameplay quickly and efficiently.  This garage-game approach has led to great strides in creativity and innovation.

 

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